Sunday, February 10, 2008

Bleach Heat The Soul 3 - Review


Name : Bleach Heat The Soul 3
Genre : Fighting
Developer : SCEI
Publisher : SCEI

Yeah, waiting so long time, Bleach Heat The Soul 3 is coming out already. Hope all are same with me in happy mood. Let take a look on the series, what changing, characters are added.
OMG! That is my 1st word came out from my mouth. There is no kickass opening in this game. Haha.. Is Kidding, when you enter the game, you will know that the main menu was improved compare to previous 2 series Bleach Heat 1 and 2. Now, it looks very organized and much easier to access. The game itself seems a little brighter than the 2nd one, but that could be just me. When you first take a look at the characters you can choose there’s already a large amount. So can we still unlock more? Yes, you can still unlock 12 more characters. All added on are 33 characters. There are also 52 support characters, but we'll go over what those are later.


Gameplay:
In this game there are two kinds of battles, group and single. I'll explain single and group at the end. So let's start of with the basics.
Besides that, please give me 1 minute; let me explain what is “The soul gauge”. Both you and your opponent share 1 "energy bar" to say, called the soul gouge. It starts off with your and your opponent’s energy at the same amount, taking up half of the gauge. Once the character's portion of the soul gauge increases, the other's decreases and vice versa. To make thing easier for the future let's call the left border 0%. The middle 100%, and the far right (this will be when you completely fill up the bar with your energy and your opponent's isn’t even showing anymore) 200%. Now how to increase your side of the soul gouge, and decrease your opponent
In singe battle, there is very simple only. Hit your opponent with attack or combos, the soul gauge up more when the opponent is not defending. Win the battle and that is. For group battle, you have characters toe support you in the battle. You can choose up to 3 characters as your supporter to help you win the battle. After selected supporter, you need to make the group bar in order to use the supporter in more useful. When you filled up the group bar enough you can use the support character. Some unleash an attack, like Ishida fires his arrows, some help you, like increase defense or attack for a certain amount of time. To use the support character you click R. It's a pretty neat little addition to the game, and you have a choice where you want to play with support characters or not.

Animation/Graphics:
They are basically left unchanged from the second game, so people who played the series before should know what to expect. They are cell shaded but still have that problem where the characters tend to look a bit jagged, mainly because of the black outlines of the character. However this is just a different style, and when you get used to it you have to admit the graphics look good. Like I said, people who played the other games already know what to expect. The backgrounds of the stages are very detailed and nice to look at, and at times it feels like you are in the actual anime, so the stages were done very nicely. When you guard with a sword against another character's sword small sparks bounce off, I don't think this was in the second game. When you use soul release the character's hair may float upward with the energy and it looks very nice. Overall, the graphics are quite good, but can seem a little awkward at first.

Music:
Nothing too special with the songs in the background, they do their job and that's it. However some stages do have peculiar and catchy songs, but still nothing highly out of the ordinary. The voice acting however is superb, straight from the anime, so you shouldn't be disappointed. The default system voice (the voice that says fight!(etc) in a match is really annoying by the way. This is why you want to buy a system voice from the item shop as soon as possible. There are 33 extra, one for every playable character; I prefer having mine Ichigo's. Haha…


No comments: