Thursday, February 28, 2008

Bleach Heat The Soul 4 - Cheat

Unlockable Characters :
Almost all characters can unlock based on earning points.

Character Name : Points
Byakuya Kuchiki : 1000 Points
Renji Abarai : 3000 Points
Toshiro Hitsugaya : 7000 Points
Izuru Kira : 9000 Points
Rukia Kuchiki (Gigai Body Version) : 11000 Points
Soifon : 13000 Points
Momo Hinamori : 15000 Points
Orihime Inoue EX : 17000 Points
Sosuke Aizen : 19000 Points
Lisa Yadumaru : 21000 Points
Sajin Komamura : 23000 Points
Nanao Ise : 25000 Points
Uryuu Ishida Final Form : 27000 Points
Shunsui Kyoraku : 29000 Points
Shuhei Hisagi : 31000 Points
Ichigo Kurosaki Sealed : 33000 Points
Kaname Tosen : 35000 Points
Kenpachi Zaraki : 37000 Points
Yasutora Sado EX : 39000 Points
Mayuri Kurotsuchi : 41000 Points
Uryuu Ishida EX : 43000 Points
Yachiru Kusajishi : 45000 Points
Luppi : 47000 Points
Kensei Muguruma : 49000 Points
Ichigo Shikai : 53000 Points
Byakuya Kuchiki Bankai : 55000 Points
Gin Ichimaru Shinigami : 57000 Points
Hollow Ichigo : 59000 Points
Nemu Kurotsuchi : 61000 Points
Jushiro Ukitake : 51000 Points
Yamamoto-Genryuusai : 65000 Points
Sosuke Aizen : 63000 Points

Uryuu Ishida : Beat Mission Mode once Byakuya Kuchiki : Beat time attack with Rukia in under 10 minutes. Nell : Beat all missions in mission battle

Monday, February 25, 2008

Bleat Heat The Soul 3 - Cheat

Unlock Characters
For the characters unlocked through Time Attack, it doesn't matter if you play Single or Group, and the time taken doesn't matter. Also, you may use continues.

Unlockable : How to Unlock
Ishida Quincy Final Stage : Clear Story Mission #6
Hitsugaya Bankai : Clear Story Mission #19
Renji Bankai : Clear Story Mission #12
Byakuya Bankai : Clear Story Mission #17
Ulquiorra : Beat Karakura Heroes Mach
Komamura Sajin : Clear Time Attack with Yamamoto Genryuusai Shigekuni
Kyouraku Shunsui : Clear Time Attack with Ukitake Jyuushirou
Kurotsuchi Nemu : Clear Time Attack with Kurotsuchi Mayuri
Hisagi Shuuhei : Clear Time Attack with Komamura Sajin
Rukia Shinigami : Clear Time Attack with Kuchiki Rukia
Kusajishi Yachiru : Clear Time Attack with Zaraki Kenpachi
Ise Nanao : Clear Time Attack with Kyouraku Shunsui

Unlock Extra Partners
Play Soul Road (Hard or Normal) and answer the question correctly, which the answer will be the name of the character you will unlock.
The question will only appear when you hit on the blue spot with at least 60% Trust or more.

Unlockable : How To Unlock
Keigo : Use Ichigo or Bankai Ichigo
Yumichika : Use Kenpachi
Iba Tetsuzaemon : Use Rangiku
Kojima Mizuiro : Use Ichigo or Bankai Ichigo
Kon : Use Rukia or Shinigami Rukia
Isane : Use Hinamori
Isshin : Use Chad
Karin : Use Chad
Yuzu : Use Urahana
Ikkaku : Use Renji or Bankai Renji
Kuukaku : Use Yoruichi
Tousen : Use Gin
Ururu : Use Urahana
Unohana : Use Ishida or Final State Quincy Ishida
Hanatarou : Use Ichigo or Bankai Ichigo

Karakura Heroes Mach
To unlock this rather special mode, simply beat all 20 missions (under Mission Battle > Story Mission)
EX Survival Mode
Win 10 or more battles in Survival Mode to unlock EX Survival Mode. It can be done with any character, and whenever you want.

Wednesday, February 20, 2008

PlayStation Portable - PSP (Launch)

On October 17, 2004, Sony announced that the PSP would launch in Japan on December 12, 2004 at a price of ¥19,800 (about US$181 in 2004) for the base model and ¥24,800 (about US$226 in 2004) for the Value System. The console's launch was a success with over 200,000 units sold the first day.

Sony announced on February 3, 2005, that the PSP would go on sale in North America on March 24, 2005 in one configuration for a MSRP of US$249/CA$299. Some expressed concern over the high price, which was almost US$20 higher than the system's price in Japan and more than $100 higher than the recently launched Nintendo DS.Despite the concerns, the PSP's North American launch was a success, although reports two weeks later indicated that the system was not selling as well as expected despite Sony's claim that 500,000 units had been sold in the first two days.

The PSP was originally to have a simultaneous PAL region and North American launch, but on March 15, 2005, Sony announced that the PAL region launch would be delayed because of high demand for the console in Japan and North America. A month later, on April 25, 2005, Sony announced that the PSP would launch in the PAL region on September 1, 2005 for €249/£179. Sony defended the high price, which was nearly US$100 higher than in North America, by pointing out that North American consumers had to pay local sales taxes and that the GST was higher in the UK than the US. Despite the high price, the console's PAL region launch was a resounding success, selling more than 185,000 units in the UK alone, more than doubling the previous first-day sales record of 87,000 units set by the Nintendo DS. The system also enjoyed great success in other areas of the PAL region with more than 25,000 units preordered in Australia and nearly one million units sold across Europe in the first week.


At E3 2007, Sony announced that a new version of the PSP would be released in September 2007, for all regions. The redesigned PSP is 33% lighter and 19% thinner than the original PSP. The redesign also features composite TV output, supports charging via USB, double the onboard RAM (32 MB to 64 MB), and has a brighter screen. It also caches UMD data in memory to decrease game loading times. The WLAN switch has been moved to the top where the old IR receiver was to avoid accidental switching, and the speakers have been moved from the bottom of the screen to nearer the top, to prevent users from accidentally blocking the speakers with their hands

Friday, February 15, 2008

Bleat Heat The Soul 4 - Review


Name : Bleach Heat The Soul 4
Genre : Fighting
Developer : SCEI
Publisher : SCEI

Bleach Heat The Soul 4 is the 4th part in his series. No, not 5, It really is 4. Hope you get in know. With new character, better gameplay and new function, this game return with a 4 next to it. But is this 4th part he one we waiting for? Find out in below review from me.
Story:
In this game there isn’t a story mode, but a mission mode. Why still in a story chapter? It’s because the mission mode has something with the story mode. You begin training with Ichigo encountering Ulqulorra and then to unlock his hollowmask. Well, that’s something you do remember in the anime. But after that, there is a big hole of fillers. You are trained with almost every human and shinigami character in the anime. Well, the one you see everyday in the anime like Ichigo, Chad, Inoue etc. you will fight badass characters like Tousen and GrimJaww. The cool part still is that you will start the game like in the anime, and end the game just like the story.

Gameplay:
The controls are really easy to learn. There are combo’s list to learn for each character, but if you know the basic combo’s, you also still can complete the game with it. But it’s always more interesting if you learn it more and perform more combo’s. On this version has something new. You can now pick between classes. There are 3 classes to pick, human, shinigami, and vizard/arrancar classes. All of them are different. For example, if you pick the human class, then your charge blast rate will increase. Of you pick the shinigami class, then you are faster and if you attact someone from behind then you dealing double damage. And ifyou choose the vizard/arrancar class, then you can block someone attack and absorb their power. But they have more to give you. For that you must play this game. There have several things you can unlock in this game such video, pictures, and music. Well, doesn’t it sound interesting? But I think you must play on this game if you still are the supporter for Bleach. Hehe…

Animation/Graphics:
The whole game looks absolutely amazing. From the menu to the fighting, every character is awesome. Every move they have in the anime, that is in there. This game has about 30 characters to play with. Good? Nice? It’s sound much but actually there is a catch. If you are talking about 30 characters in this game, then you are saying that there are 5 Ichigo’s in this game. So everything are separated. You have the Ichigo from the beginning, shingam Ichigo, Bankai Ichigo and so one. And that’s with everybody. Back to fighting. Like what I said, everyone has there own skill and combos. In this game, 80& of the characters have 2 finishing moves. Which I really not mind. Because it really looks awesome. The movement, the levels, the special effects. The pictures you will get are really in high quality. And the video’s are fun to watch. But what kind of videos is that? Well, you have to find out by yourself. Sorry? Want me to tell you? Hmmm…. What I can say to you is special and advance combo video. That is.
Music:
Too bad! The game doesn’t contains the music from the anime. I know that some music were just awesome to listing from the anime. But still, this game really had good and nice music to listen. And you can listen them all in the music library. Besides that, you can listen characters voice, special effects sounds and the background music. The part give me interesting on this game are the parts when you have to fight with a character, like Ichigo against Rukia. Those 2 are saying something Japanese else, and only to each other.







PlayStation Portable - PSP (Detail)

Manufacturer : Sony Computer Entertainment
Product family : PlayStation
Type : Handheld game console
Generation : Seventh generation era
First available : JP December 12, 2004
NA March 24, 2005
PAL September 1, 2005
CPU : MIPS R4000-based; clocked from 1 to 333 MHz
Media : UMD
System storage : Memory Stick PRO Duo
Connectivity : Wi-Fi (802.11b),[1] IrDA, USB
Units shipped Worldwide: 37 million+ (as of June 26, 2008)
Best-selling game : Monster Hunter Portable 2nd G, 2,328,560 in Japan (as of July 30, 2008)
Predecessor : PocketStation
Successor : PlayStation Portable Slim and Lite

Tuesday, February 12, 2008

Pursuit Force: Extreme Justice - Cheats

Harder Difficulty : Get nine stars on each bounty level.

Sunday, February 10, 2008

Bleach Heat The Soul 3 - Review


Name : Bleach Heat The Soul 3
Genre : Fighting
Developer : SCEI
Publisher : SCEI

Yeah, waiting so long time, Bleach Heat The Soul 3 is coming out already. Hope all are same with me in happy mood. Let take a look on the series, what changing, characters are added.
OMG! That is my 1st word came out from my mouth. There is no kickass opening in this game. Haha.. Is Kidding, when you enter the game, you will know that the main menu was improved compare to previous 2 series Bleach Heat 1 and 2. Now, it looks very organized and much easier to access. The game itself seems a little brighter than the 2nd one, but that could be just me. When you first take a look at the characters you can choose there’s already a large amount. So can we still unlock more? Yes, you can still unlock 12 more characters. All added on are 33 characters. There are also 52 support characters, but we'll go over what those are later.


Gameplay:
In this game there are two kinds of battles, group and single. I'll explain single and group at the end. So let's start of with the basics.
Besides that, please give me 1 minute; let me explain what is “The soul gauge”. Both you and your opponent share 1 "energy bar" to say, called the soul gouge. It starts off with your and your opponent’s energy at the same amount, taking up half of the gauge. Once the character's portion of the soul gauge increases, the other's decreases and vice versa. To make thing easier for the future let's call the left border 0%. The middle 100%, and the far right (this will be when you completely fill up the bar with your energy and your opponent's isn’t even showing anymore) 200%. Now how to increase your side of the soul gouge, and decrease your opponent
In singe battle, there is very simple only. Hit your opponent with attack or combos, the soul gauge up more when the opponent is not defending. Win the battle and that is. For group battle, you have characters toe support you in the battle. You can choose up to 3 characters as your supporter to help you win the battle. After selected supporter, you need to make the group bar in order to use the supporter in more useful. When you filled up the group bar enough you can use the support character. Some unleash an attack, like Ishida fires his arrows, some help you, like increase defense or attack for a certain amount of time. To use the support character you click R. It's a pretty neat little addition to the game, and you have a choice where you want to play with support characters or not.

Animation/Graphics:
They are basically left unchanged from the second game, so people who played the series before should know what to expect. They are cell shaded but still have that problem where the characters tend to look a bit jagged, mainly because of the black outlines of the character. However this is just a different style, and when you get used to it you have to admit the graphics look good. Like I said, people who played the other games already know what to expect. The backgrounds of the stages are very detailed and nice to look at, and at times it feels like you are in the actual anime, so the stages were done very nicely. When you guard with a sword against another character's sword small sparks bounce off, I don't think this was in the second game. When you use soul release the character's hair may float upward with the energy and it looks very nice. Overall, the graphics are quite good, but can seem a little awkward at first.

Music:
Nothing too special with the songs in the background, they do their job and that's it. However some stages do have peculiar and catchy songs, but still nothing highly out of the ordinary. The voice acting however is superb, straight from the anime, so you shouldn't be disappointed. The default system voice (the voice that says fight!(etc) in a match is really annoying by the way. This is why you want to buy a system voice from the item shop as soon as possible. There are 33 extra, one for every playable character; I prefer having mine Ichigo's. Haha…


PlayStation - PSP (Overview)


The PlayStation Portable (officially abbreviated PSP) is a handheld game console manufactured and marketed by Sony Computer Entertainment. Development of the console was first announced during E3 2003, and it was unveiled on May 11, 2004 at a Sony press conference before E3 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the PAL region on September 1, 2005.

The PlayStation Portable is the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage media. Other distinguishing features of the console include its large viewing screen, robust multi-media capabilities, and connectivity with the PlayStation 3, other PSPs, and the Internet.

Despite the console's superior computing power and its multimedia capabilities, sales have consistently lagged behind its main competitor, the Nintendo DS. After the release of a remodeled, slimmer, and lighter version of the PlayStation Portable, appropriately titled Slim and Lite, in early September 2007, sales quadrupled in the United Kingdom the following week and increased by nearly 200% in North America for the month of October.

Wednesday, February 6, 2008

PlayStation 2 - PS2 (Launch)

Only a few million people had obtained consoles by the end of 2000 due to manufacturing delays. After its release, it was difficult to find PS2 units on retailer shelves. Another option was purchasing the console online through auction websites such as eBay, where people paid over one thousand dollars for a PS2. The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling over 980,000 units by March 5, 2000, one day after launch, in Japan. This allowed the PS2 to tap the large install base established by the PlayStation — another major selling point over the competition. Later, Sony gained momentum with new development kits for game developers and more PS2 units for consumers.

A notable piece of advertising for the PS2 launch was accompanied by the popular "PS9" television commercial. 9 was to be the epitome of development, toward which the PS2 was the next step. The ad also prestaged the development of a portable PlayStation(first released in Japan on December 12, 2004).

Many analysts predicted a close three-way matchup between the PS2 and competitors Microsoft's Xbox and the Nintendo GameCube (GameCube being the cheapest of the three consoles and had an open market of games); however, the release of several blockbuster games during the 2001 holiday season maintained sales momentum and held off the PS2's rivals.

Although Sony, unlike Sega with its Dreamcast, placed little emphasis on online gaming during its first years, that changed upon the launch of the online-capable Xbox. Sony adapted in late 2002 to compete with Microsoft, with several online first–party titles released alongside it, such as SOCOM: U.S. Navy SEALs to demonstrate its active support for Internet play. Sony also advertised heavily, and its online model had the support of Electronic Arts. Although Sony and Nintendo both started out late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's attempt made online gaming a major selling point of the PS2.

In September 2004, in time for the launch of Grand Theft Auto: San Andreas, Sony revealed a new, slimmer PS2 (see Hardware revisions). In preparation for the launch of a new, slimmer PS2 model (SCPH-70000; also known unofficially as the "PStwo"), Sony stopped making the older PS2 model (SCPH-5000x) during the summer of 2004 to let the distribution channel empty its stock of the units. After an apparent manufacturing issue caused some initial slowdown in producing the new unit, Sony reportedly underestimated demand, caused in part by shortages between the time the old units were cleared out and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the Suez Canal, blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totaled 6,000 units — compared to 70,000 units a few weeks prior.There were shortages in more than 1700 stores in North America on the day before Christmas.

On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took 9 years and 6 months to reach the same benchmark.

In September 2004, Sony unveiled its third major hardware revision (V12, model number SCPH-70000). Available in November 2004, it is smaller, thinner, and quieter than the older versions and includes a built-in Ethernet port (in some markets it also has an integrated modem). Due to its thinner profile, it does not contain the 3.5" expansion bay and therefore does not support the internal hard disk drive. It also lacks an internal power supply, similar to the GameCube, and has a modified MultiTap expansion. The removal of the expansion bay has been criticized as a limitation due to the existence of titles such as Final Fantasy XI, which require the use of the HDD. The official PS2 Linux also requires an expansion bay to function. Currently only the modified MultiTap is sold in stores, meaning that owners of older PS2s must find a used or non-Sony MultiTap in order to have 4 or 8 players during a single game. Third-party connectors can be soldered into the unit giving hard drive support, however IDE connections were completely removed in the V14 revision, thereby eliminating this option.
Comparison of the Slimline PlayStation 2 design with the PlayStation 2, with an Eye Toy on top.
Comparison of the Slimline PlayStation 2 design with the PlayStation 2, with an Eye Toy on top.

There are some disputes on the numbering for this PS2 version, since there are actually two sub-versions of the SCPH-70000. One of them includes the old EE and GS chips, and the other contains the newer unified EE+GS chip, but otherwise they are identical. Since the V12 version had already been established for this model, there were some disputes regarding these sub-versions. Two propositions were to name the old model (with separate EE and GS chips) V11.5 and the newer model V12, and to name the old model V12 and the newer model V13. Currently, most people use V12 for both models, or V12 for the old model and V13 for the newer one.

The V12 model was first released in black, but a silver edition is available in the United Kingdom, Germany, Australia, United Arab Emirates and other GCC Countries,France, Italy, South Africa, and most recently, North America. It is unknown whether or not this will follow the color schemes of the older model, although a limited edition Pink PS2 has become available since March 2007.

V12 (or V13) was succeeded by V14 (SCPH-75001 and SCPH-75002), which contains integrated EE and GS chips, and different ASICs compared to previous revisions, with some chips having a copyright date of 2005, compared to 2000 or 2001 for earlier models. It also has a different lens and some compatibility issues with a different number of PlayStation games and even some PS2 games.

In the beginning of 2005 it was found that some black slimline console power transformers bought between November and December 2004 were faulty and could overheat. The units were recalled by Sony, with the company supplying a replacement model made in 2005.

Later hardware revisions had better compatibility with PlayStation games (Metal Gear Solid: VR Missions operates on most silver models); however, the new Japanese slim models have more issues with playing PlayStation games than the first PS2 revisions.

Friday, February 1, 2008

PlayStation - PS (Launch)

The PlayStation was launched in Japan on December 3, 1994, North America on September 9, 1995, Europe on September 29, 1995, and Oceania in November 1995.The launch price in the American market was US$299 (a price point later used by its successor, the PlayStation 2),[11] and Sony enjoyed a very successful launch with titles of almost every genre, including Battle Arena Toshinden, Twisted Metal, Warhawk, Air Combat Philosoma, and Ridge Racer. Almost all of Sony's and Namco's launch titles went on to spawn numerous sequels.[citation needed]

The PlayStation was also able to generate interest with a unique series of advertising campaigns. Many of the ads released at the time of launch were full of ambiguous content which had many gamers rabidly debating their meanings. The most well-known launch ads include the "Enos Lives" campaign, and the "U R Not e" ads (the "e" in "U R Not e" was always colored in red, to symbolize the word "ready", and the "Enos" meant "ready Ninth Of September", the U.S. launch date). The Enos ad could also be read as Sony written backward with phonetic sound of "E" replacing the "y". It is believed that these ads were an attempt to play off the gaming public's suspicion towards Sony as an unknown, untested entity in the video game market.

The PlayStation logo was designed by Ryan Harrington, who also designed the logo for Sony's VAIO computer products.


Playstation slim. It is new generation of playstation.